“Enemy Front” Advances to Multiple Platforms Next Year

Developer City Interactive has announced some details about a game to release next year called Enemy Front. Although we’ve definitely had plenty of World War II FPS games in recent years, City Interactive hopes to make Enemy Front attractive enough with “carnage and chaos” to draw in plenty of players. The main character of Enemy Front is a soldier dropped behind Nazi lines and tasked with missions “ranging from quick skirmishes, espionage assignments, and sabotage activities”. Utilizing CryENGINE 3, the game will take on multiple years of the war and bring the player to stop some ultimate weapon that will otherwise bring victory for the Nazis.

Enemy Front will release in 2012 on Xbox 360, PlayStation 3 and PC. Check out a few teaser images below and go to http://city-interactive.com/ for more information.

Review: Eufloria (PS3)

Name: Eufloria
Platform: PlayStation 3
Developers: Alex May, Rudolf Kremers
Genre: Real-time Strategy
Release Date: October 4, 2011

Basic doesn’t have to mean boring. From a simple idea can grow an enjoyable and addicting experience when it’s tended properly. And just like the beautiful Dyson trees in their game Eufloria, indie developers Alex May and Rudolf Kremers have nurtured a seed of inspiration to become something much more. First released on Steam in 2009, Eufloria has finally made its way to a console and is now available on the PlayStation Network. Although it brings everything that made it successful on PC with it, some changes have been made to make it even more attractive and sure to continue its success.

In Eufloria, the player must control groups of seedlings to populate asteroids and fight off enemies. Based off of Freeman Dyson’s theory of the possibility of a tree-like plant being able to grow on a comet, the Euflorian seedlings plant themselves in asteroids to grow trees, which in turn spawn more seedlings with attributes of that asteroid. Three main attributes determine the abilities of the seedlings, Energy, Strength and Speed, and different asteroids will have more or less of each attribute. These are important to consider when growing an army of seedlings, as seedlings with high speed can avoid defenses, those with high strength can more easily destroy enemies and their defenses, and those with high energy can more quickly take over enemy asteroids and their trees. The basics of gameplay rely on these elements and the goal of conquering all asteroids in each level, but with the levels being randomly generated as well, a player who is able to adapt their strategy quickly to any change will be most successful.

Through the course of the game the player will add to their arsenal with different defenses and plants with other abilities. Besides the regular defensive tree with sends out bombs when enemies approach, the player will also be able to later grow flowers on their trees which can be transplanted and then spawn Laser Mines, which can individually be sent to enemy asteroids to wreak havoc. These flowers can also allow the Dyson trees to be enhanced and produce enhanced seedlings, stronger than normal ones. A Beacon Plant can be placed on another asteroid and be connected to a source asteroid, automatically sending any new seedlings produced to the Beacon. And finally there is the Terraforming tree which allows the player to modify the attributes of an asteroid to produce different seedlings. This all combines to allow easy modifications to strategy as the need arises.

Eufloria on PSN also now offers a few extras that weren’t in the Steam version. Some levels will have artifacts floating around asteroids that look like cells or amoebas; once the player controls that asteroid they can zoom in on the artifact and “collect” it. These artifacts each have a unique description but don’t actually do anything other than contribute to a collection that will eventually earn a trophy once they are all gathered. One of the better additions to Eufloria is a fast forward button; as movement and development of asteroids can otherwise be somewhat slow, this allows for the impatient to speed things up a bit and get to the battles. Of course, this can also be turned off to slow everything down again when battles become too hectic and some more actions are required to survive.

The music in the PSN version of Eufloria also seems to have improved. While the music on Steam was more sparse and sounded a bit discordant, on PS3 the background music is more constant and more upbeat or soothing, depending on the tune. This really adds to the whole atmosphere of the game as more relaxing and not as demanding as most games. The fairly plain graphics are nevertheless quite attractive, with different colored shaded backgrounds and the bright colors of the tree roots and the seedlings themselves. Players can even customize the colors of their seedlings’ bodies and wings on the title screen.

Eufloria on PSN is definitely a worthwhile experience with some improvements. Although the modified controls for the console take a bit of practice to get used to and can be a bit restrictive when trying to navigate the level, the game as a whole is really enjoyable. Besides the regular campaign levels, there are also skirmish arenas (simply the player against the enemy on different maps with all abilities unlocked) and the Dark Matter mode (a more difficult version of the campaign levels), which can be unlocked after playing through the game or in the menu options. It is definitely great to have Eufloria on a console now and it is a wonderful getaway from the usual bombardment of loud noises and complex graphics of most other games. Eufloria is more of a boiled down game without any of those flairs, but it has lost none of the flavor.

Rating: ★★★★★★★★½☆ 

This review is based on a review copy of the game provided by the publisher.

Review: Daytona USA (PS3, Xbox 360)

Name: Daytona USA
Platform: PlayStation 3, Xbox 360
Publisher: Sega
Developer: Sega
Genre: Racing
Release Date: October 26, 2011

Just as FPS games are now a staple of console gaming and year after year arguably the most popular, there was a time when arcades still existed and racing games were quite the attraction. Although arcades offered a wide variety of games on different cabinets, racing simulators were in the spotlight, at least in many of the arcades I visited. These setups offered controls similar to the actual vehicles and could include steering wheel, shift, clutch and pedal, and even a car to sit in or bike to ride on and manuever in later years. These could even be linked to each other to provide some fun local multiplayer matches. In 1994, Sega came out with Daytona USA and had some of the best graphics of the time. Now that classic has made its way to our modern-day consoles, and unfortunately it’s definitely showing its age.

Daytona USA is very basic. The player has no selection of cars and must drive the Hornet stock car. There are 3 different courses to choose from, made at 3 different levels of complexity: Beginner, Advanced, and Expert. The Player can also choose between Automatic and Manual transmission depending on their preference and experience, with Manual obviously requiring the shift to be used to switch gears at the appropriate times. The main goal of Daytona is to progress from the ROLLLLLING START and pass everyone to finish in first place. Not much else to it besides avoiding grass, braking to drift around sharp turns, and using the pit stop if there’s ever damage to be repaired. Tire grip loss can also be turned on in the options, requiring more frequent pit stops. The options also include a few difficulty levels, time limits, lap numbers, and mirror mode which change up the challenge a little bit but still all on the same 3 courses.

Probably the most enjoyable mode of Daytona USA on the consoles is the online multiplayer. Matches can include up to 8 players, so it can be a good time to relive some old arcade matches with friends. Besides this and the Arcade mode, this iteration of Daytona includes a couple more extras. Racing games commonly include a time trial mode to record the best times on specific courses, and Daytona does not disappoint there. There is also a Survival mode which pits the player against the time to see simply how far can be traveled before time runs out, with time extensions given from various events like passing other cars, and grip loss taking its toll. The strangest of the modes is Karaoke, where players can race on any track as much as they want and sing along to the game’s soundtrack, if for some reason that seems enjoyable.

Although the basic racing and these other modes can get old somewhat quickly, and trophies are all also easily obtained, the best source of replayability is the Challenge mode. Each of the 3 courses has 10 different challenges, such as overtaking 3 cars or reach the goal within the time limit. The first challenge must be completed before moving onto the next, and the difficulty will increase. So if you’re looking to hone your skills, especially to practice maneuvering, or just tired of the same races, Challenge mode is perfect for some change.

Daytona USA really embodies a simpler time of games with simple goals and basic controls, and of course the time limits are remnants of quarter-draining tactics. For today’s console gamers, Daytona just can’t hold a lasting appeal anymore and players will move on after completing their trophy collection. Although the graphics have been prettied up to look vibrant and a bit polished for HD presentation, the copy/paste blocks of texture and the sharp-cornered rectangular bodies of the cars are too obvious to ignore. Daytona USA may still be good for a nostalgic trip, but that trip won’t last long and many won’t be interested to join at all.

Rating: ★★★★★★☆☆☆☆ 

This review is based on a PS3 review copy of the game provided by the publisher.

Trine 2 Screenshots Tease Next Month’s Release

Frozenbyte Inc. has sent out some fantastic screenshots of the upcoming sequel Trine 2. For any who loved the first game, this should quell any fears that the developers aren’t taking this game seriously. Again we see an enchanting mushroom-filled forest similar to what was in the first game, but this time around there’s even an ominous snowy mountainside complete with mammoth skeleton and a shaman(?) with flaming swords.

Thankfully Trine 2 releases soon, on December 6th, and for almost all platforms even! So if you are on Steam and want to pre-order Trine 2 already, head over here to do so and also get access to the multiplayer beta! And console gamers, just be patient until Trine 2 releases on XBLA and PSN! In the meantime check out some more information on the official Trine 2 website as well.

We Need More Writers! (Apply Within)

Due to school and other factors, many of our usual writers are currently unavailable and we who are left are too few to take on all of the work we have! So we at Game Interface are again putting out the call for a few people to write some game reviews for us and also post news.

If you are interested, please send along an attachment of an example of your writing or a link to a post that you’ve written to mark [at] gameinterface [dot] net with the subject line “Reviewer Application”. Please also include what platforms you can review for (which console(s) or PC). We are especially in need of console reviewers currently, but may need some more PC writers soon. Give us a brief introduction to yourself and your gaming history, let us know what experience you have! If you have a Twitter account include your username in your email also so that we may get a better idea of who you are and be able to connect on Twitter as well. If you are able and interested in posting daily (preferably) news, please let us know!

Thanks and we hope to hear from you!